local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 144001027
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 27001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 692.503
L3_1.y = 120.585
L3_1.z = 350.517
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 5.083
L3_1.y = 296.145
L3_1.z = 349.466
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 1003
L2_1.area_id = 102
L3_1 = {}
L3_1.config_id = 27002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 696.391
L4_1.y = 120.77
L4_1.z = 349.02
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 11.287
L4_1.y = 316.82
L4_1.z = 14.728
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 1003
L3_1.area_id = 102
L4_1 = {}
L4_1.config_id = 27003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 691.673
L5_1.y = 120.808
L5_1.z = 349.697
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 332.986
L5_1.y = 225.393
L5_1.z = 342.892
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 1003
L4_1.area_id = 102
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 27001
L5_1 = 27002
L6_1 = 27003
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
